What are some uncommon ways to work smarter instead of harder?

What are some uncommon ways to work smarter instead of harder? by @NelsonsThoughts

Answer by Nelson Wang:

When I was 21, I used to work incredibly long hours as I thought that would fuel my career success.

Boy, was I wrong.

Sure, I was productive over the short term. But then something funny happened.

I started to get really tired all the time.

I couldn’t focus anymore during the late nights.

I began to make mistakes.

I wasn’t as polished in my presentations.

I realized most people didn’t even care that I was putting in the extra hours.

I burned out.

Over my 11 year career, I’ve learned to focus on working smarter. I’ve taken detailed notes from some of the top individual contributors and executives from companies like MTV, VMware, Cisco, Box and Optimizely.

In those 11 years, I went from being a labor foreman to now being a VP at a fast growing startup. I’ve also started a motivational website called CEO Lifestyle that has over 9,000 subscribers in just a few months.

So what did I learn?

Here’s the secret: Optimize your work life so that you maximize your results.

I’ve put together a list of the top 10 ways to optimize your productivity.

I’ve never shared this list – until now.

Here are the top 10:

  1. Pull a Mark Zuckerberg – Did you know that he wears a grey t-shirt all the time? Here’s his explanation: “I really want to clear my life to make it so that I have to make as few decisions as possible about anything except how to best serve this community. I'm in this really lucky position, where I get to wake up every day and help serve more than a billion people. And I feel like I'm not doing my job if I spend any of my energy on things that are silly or frivolous about my life.” (This quote is from this article: Why Mark Zuckerberg wears the same clothes to work everyday) Here’s my point: simplify your life. Reduce the amount of trivial decisions you have to make every day so that you can focus you energy on the really important ones. Pull a Mark Zuckerberg. Oh, did I mention that Steve Jobs does this too?Just saying.
  2. Use the 20 feet rule – Let’s say you’re working on a project at work. Have you ever stopped to check your phone randomly to look at Instagram, Facebook or Snapchat? If you’re doing this multiple times within an hour, it might be hurting your productivity. If your cell phone isn’t absolutely critical to your job, put it somewhere that is 20 feet away from your desk. This forces you to do quite a bit of walking to check your phone and helps you to focus on the work at hand.
  3. Use the “Top 3” rule – To make your day ultra focused and productive, ask yourself, “What are the 3 key things I really need to accomplish today?” Before you do anything else, make sure you crush those 3 objectives first. Prioritize ruthlessly.
  4. Learn to batch tasks – For tasks that are not urgent, batch them. For example, how many times do you check your email every day? A lot of people will click refresh on their inbox and then respond to emails as they come in. If your job doesn’t require an immediate response on those emails, batch and check them every 3 hours throughout the day. This way, you won’t be constantly reacting to every email that comes in and you can prioritize your activities for the day. Don’t let email run your life. #OperationInboxZero
  5. Leverage the team – We get it. You want to be the hero. You want to be the one to deliver on that big project. You want to get the applause. After all, who doesn’t love the recognition? You absolutely want to work hard. You absolutely want to do a great job. What you don’t want is to burn out. Make sure you leverage the team to get the job done. If someone else is more talented and skilled than you in a certain area, collaborate with them to drive better results. For example, when I was working on our iPhone app, I tried to design it myself in Photoshop. Did I mention I suck at Photoshop? It turned out terribly. So what did I do next? I tapped my friend on the shoulder for help (he’s a rockstar designer) and within one day we had an amazing design that was ten times better than the original. By the time we went live with the app, we had a design that was amazing. Want proof? The app hit the top 100 in the Lifestyle category. Remember, teamwork makes the dream work.
  6. Virtual assistants are your best friends – Not literally. Well, unless you’re really good at building friendships over Skype. Then it might be possible. Anyway, virtual assistants can help to take on a lot of the administrative tasks that you may be overwhelmed with. Whether it’s data research, writing or language translation, there’s a ton of skills they bring to the table to help you scale your work.
  7. Get rid of paper – If you don’t have to have a paper copy, create a digital one and store it in the cloud. There are a ton of cloud providers that offer a large amount of free storage like Box. For example, for my business receipts, instead of keeping the physical copies in a cabinet, I’ve created a folder in Box for all of the digital copies. I can then search for a specific receipt if I need to. It makes life so much easier. Here’s another great example: when I want to show someone marketing material, I’ll have it available on my mobile phone through the Box app. This way, I can look at it with them and I can also share it with them afterwards by sending a link right away. That’s productivity!
  8. Work on what you’re passionate about – Life’s short. Do you really want to work on stuff you don’t enjoy? When you work with passion, your energy will be better, your focus will be more intense and you’ll have a sense of purpose in what you do. It’s a game changer. Don’t underestimate the power of happiness in work. Right now, I’m literally typing this article with a huge smile on my face and bobbing my head to music on Spotify. I’m so passionate about writing that I can often write multiple articles in a few hours. And it feels great too. It doesn’t even feel like work! It feels like a mission. A calling. A journey. Do what you love.
  9. Constantly test – Your ideas are just that: ideas. Don’t spend too much time trying to come up with the perfect idea. At the end of the day, the only way to know if it’ll work is to test it. The data will tell you if it’s a good idea or not. Want to know how many apps it took for me to make 4 top 100 apps? 14 tries. When I first started out, I thought all of them could be big hits. That’s why it’s critical to test.
  10. Have a “user” centric approach – Whenever people run into a tough challenge, you’ll often hear a couple of different suggestions on how the problem can be solved. One of the best ways to solve hard problems is to ask yourself, “What’s best for the user?” Having a user centric approach as your guiding force will often drive you to the best answers. Put yourselves in their shoes. How do you make their lives better? How do you bring a sense of delight into their lives? How do you bring a huge smile to their face?

Bonus tip: Surround yourself with inspiring, sharp and positive people. Want to know why?

It’s simple.

Awesomeness is contagious.

It’ll drive you to new heights. It’ll teach you how to work smarter. It’ll motivate you to be great.

Don’t wait a minute longer. The hardest part is getting started.

So what are you waiting for? Start. Now.

For my guide on how to be more productive, subscribe to my site CEO Lifestyle.

What are some uncommon ways to work smarter instead of harder?


What are some good sources to stay always updated on programming and the IT world?

What are some good sources to stay always updated on programming and the IT world? by Ashhar Hasan

Answer by Ashhar Hasan:

Places to look for resources and help.

Places for Code Review:

News and general discussion:

Questions about career and theory:

  • /r/cscareerquestions – Discuss careers in Computer Science, Computer Engineering, Software Engineering, and related fields.
  • /r/algorithms – Pure Algorithms and DS.

Challenges and Problem Sets:

  • /r/dailyprogrammer – Weekly programming challenges of increasing difficulty. Solutions are peer reviewed and redditors can ask for the community for feedback and comments.

Language Specific Resources:


Important meta-stuff:

  • /r/linux – You will eventually want to work on Linux, so try and get comfortable with it.
  • /r/ReverseEngineering – Reverse engineering code. This helps a lot in setting up a debugging mentality and can help you when you wander into OSS.

Now, for Blogs:

Try using a good RSS feed reader and subscribe to the RSS feeds of these blogs to stay up to date. RSS feeds are good to not have to remember to visit the websites each day.

  • Hacker News – This is the place to be when you want to know latest news and find great articles. Check out their all time top posts, monthly top posts to get an idea of what are some of the great stuff you have missed.
  • Morning Dew – A daily bulletin of curated links related to programming. They tend to be more towards the technical side.
  • Joel on SoftwareJoel Spolsky’s awesome weblog. It is not that active nowadays, but you should check out the archives.
  • The Netflix Tech Blog – Tech blogs are great places to get to know the real world problems that organisations have to solve.
  • Dropbox Tech Blog
  • GitHub Blog (You can also try other blog categories they have)
  • Coding Horror – Jeff Atwood (Created of stackoverflow and Discourse).
  • Scott Hanselman – A very senior developer at Microsoft. He also has some really good social commentary to offer.
  • ScottGu's Blog – Scott Guthrie’s blog, another one of the great guys at Microsoft.
  • Channel 9 – Really good place to learn about all kinds of stuff. Debugging a slow PC to making awesome applications using the XBox Kinect.
  • Essays – Paul Graham’s essays. YOU MUST READ THESE.
  • Algorithm.co.il
  • The Daily WTF – A blog that reminds us how stupid we programmers can be.
  • The Old New Thing – Another great Microsoft blog.
  • Thoughtbot – A blog of a company that does Ruby on Rails development but the blog contains good content.
  • Random ASCII – A Googlers blog with mildy interesting content.

What are some good sources to stay always updated on programming and the IT world?

What are some less known gadgets and technologies that made you say “Wow!”?

What are some less known gadgets and technologies that made you say "Wow!"? by Shashank Shukla

Answer by Shashank Shukla:

When I was in London for one of my contracts I visited British Museum. Crawling though each and every section a room filled with ancient “gadgets” caught my attention. Specially this and this damn thing made me go wow-

Pic credit- http://www._wakeline.org_

This was first few attempts to make a Perpetual motion machine.

Perpetual motion machines are those machines which hypothetically can do work(e.g motion) indefinitely/infinitely without an energy source.

There are two levels of Perpetual motion machines-

  1. Generates energy which is over or equals unity.

That is a machine which once provided with energy after an initial start/push can sustain itself by using its own energy till infinity.

2. Generates energy which is slightly lower than unity.

This type of machine once provided with energy after an initial start/push can sustain itself for quite a long duration but eventually slows down and stops.

OK let me present to you something that you are more familiar with-

(you can try to play the GIF in your device before reading further)

This is Newton’s Cradle

When the first ball of Newton's Cradle collides with the second, the first ball stops, but its momentum isn't lost, just transferred to the second ball, then the third, then the fourth, until it reaches the very last ball. You witness this conservation of momentum as the last ball swings into the air with nearly the same momentum as the first ball. This is a classic example of conversation of momentum or energy.

And this is the awesomeness of perpetual motion machines. There have been some excellent attempts in making these machines.

If you are an Ironman fan then you can recollect this-

Even your Drinking bird Toy was invented trying to achieve a perpetual motion machine.

From relatively simpler machines-

to fairly complex ones-

The great minds like Da Vinci also tried to make machines which could make themselves move with first initial push and get their energy from the same movements.

You can see how the heavy rollers make the wheel rotate continuously by that witty geometrical cut.

Archimedes too tried his hands on making the “immortal self sustainable machine” –

So then, if conservation of momentum/energy is possible why do we have energy crisis, energy can’t be destroyed right?

I am sorry to be the messenger of misery but everyone failed and every machine eventually stopped, some after years, but they all did!!

Do you know what stood between us and the self-sustaining machines that can provide us infinite watts of energy?

Thermodynamics(Remember your teacher blabbering senselessly about something like this when you were in school?).

To be specific first and second law of Thermodynamics.

  1. When energy passes, as work, as heat, or with matter, into or out from an isolated system, the system's internal energy changes in accord with the law of conservation of energy.
  2. In a natural thermodynamic process, the sum of the entropies of the interacting thermodynamic systems increases.

Meaning that the amount of input of energy in a machine will never be more than or equal to the amount of work done by the machine because there will always be some amount of work which will be dissipated by internal friction, viscosity, heat, sound or light. Also, its natural to have disorder in universe and processes that don’t increase the disorder of the universe requires work to be done in opposition to the disorder, meaning natural state of this universe is disorderly and if you fancy doing a work in an orderly fashion(input energy=output work) you will still need to put extra efforts from your own(Hypothetically: input energy=output work+extra energy of yours to keep the system perfect). So even though energy can’t be created or destroyed most of the energy can go from ‘usable energy’ to ‘wasted energy’. So there can be no machine which can run on its own and produce more energy than it consumes making that extra energy/work.

No wonder this pissed off Leo so much:-

“Oh ye seekers after perpetual motion, how many vain chimeras have you pursued? Go and take your place with the alchemists.”

— Leonardo da Vinci, 1494

Now I know some of you super-scientific nerds would come after me because I have definitely missed underlying physical chemistry involved here but trust me this is the best way a large non-scientific community can relate to it.

Although Thermodynamics and Perpetual motion machines have much wider implications but to sum it up for you this is the reason you will have to pay for your electricity bill at the end of every month!

What are some less known gadgets and technologies that made you say "Wow!"?

What is the difference between pixel and voxel?

What is the difference between pixel and voxel? by @Retronator

Answer by Matej Jan:

I’ll first give you just a bit of a background so you understand the full picture. There are two main ways of representing graphics on computers: vector and raster.

Vector graphics describe the image with mathematical equations, usually with shapes such as lines and polygons (which are then outlined and colored as specified).

Raster graphics instead describe the image as an array of color values.

Most of the time we try and represent graphics of two types: 2D and 3D.

In 2D vector graphics, each point of a line or a polygon is described with a vector with two components (x and y). That makes it 2D. Here is an example of a so called low-poly 2D image (small number of big polygons):

Uluru the Mighty Dreamer, Anh Tran, 2015

3D graphics are the same, but each vector uses three components (x, y and z). Here too, a low-poly 3D model can demonstrate things best:

Island Map, Timothy J. Reynolds, 2012

Note that the above island can be rotated around. To show it on this page (which is a 2D surface), one particular view had to be selected and the 3D geometry projected into 2D from the chosen viewpoint.

But you can make an animation to show the volumetric nature of 3D vector geometry:

Wagon, Timothy J. Reynolds, 2013

Let’s move onto your question and look at how raster graphics deal with 2D and 3D.

In 2D raster graphics, the image is divided into a number of evenly sized rows and columns:

Turbo Esprit Sprite, Matej 'Retro' Jan, 2014

Each cell is called a pixel (picture element). besides its 2D coordinate within the grid (x, y) its main property is the color that is placed at that coordinate.

The analog to the 2D low-poly vector art in raster graphics is pixel art.

Tribute (cropped), Matej ‘Retro’ Jan, 2005, 2012

With 2D pixel artworks, even though they try to represent 3-dimensional objects (a Lotus or an X-wing), they are drawn directly onto the 2D grid of pixels. You can’t rotate this image around like you can with the 3D vector car above. Similarly, the image of the Ayer’s Rock at the start of the article also can’t be rotated. Even though it is made of polygons, they weren’t placed in 3D space, but in 2D directly.

So far we’ve covered 2D and 3D vector graphics, as well as 2D raster graphics. The last step is 3D raster graphics.

In 3D raster graphics, the volume is divided into evenly spaced rows and columns, covering the three different directions (up-down, left-right, in-out). This divides the 3D space into cubes, also know as voxels (volume elements). Each voxel has a 3D coordinate within the volume and again holds the color at that coordinate.

Just like pixel art (art with very deliberate placing of pixels), we have voxel art, where each cube is carefully considered. It’s a lot like LEGOs.

StarWars Scene, Sir carma, 2015

Note that like in the vector 3D case, the voxel scene too can be observed from any possible angle.

StarWars Scene (alternative view), Sir carma, 2015

Here is an example of one of Sir Carma’s animated voxel characters:

Knight Run, Sir carma, 2015

Compare this to a 2D pixel art character:

sprite from Final Element, Glauber Kotaki, 2015

And now you know the difference between pixels and voxels (and much more … haha ^_^*, sorry about that).

But I won’t stop there. See, the reason why I explained the vector/raster, 2D/3D nature is that on our modern displays, every graphics type ends up being displayed as a 2D raster image.

When you have a 2D vector image it can be directly displayed only on vector monitors, such as those used by Atari’s arcade game Asteroids:

Asteroids, Atari, 1979

This is how it would look in practice (an asteroid-like game displayed on an oscilloscope):

Space Rocks (game), Autopilot, via Wikimedia Commons [CC BY-SA 3.0]

We can also display 3D vector images (usually called 3D models) this way. As mentioned before, they need to be projected onto the 2D image, resulting in a 2D vector image of polygons in the 2D image space. That 2D image can then again be displayed on a vector monitor:


VEC9, Andrew Reitano & Todd Bailey, 2013

These days you’ll have a hard time seeing a vector monitor outside a museum. Instead, we use raster monitors that are made out of … pixels!

To go from a 2D vector image to a 2D raster image, the image needs to be rendered or rasterized. Each polygon (usually a triangle) gets rendered into a grid of pixels.

Spinning cube (tech demo), Matej ‘Retro’ Jan, 2016

It’s the same for rendering 3D models. 3D triangles get projected into 2D triangles, which in turn get rasterized into pixels.

Now what about voxels?

The most common approach with voxel art is to represent each voxel (defined by its three coordinates and a color) as a 3D vector cube. To display a 3D voxel art image it is first converted into a (vector) 3D model, which gets projected into 2D image space, which gets rasterized into a final 2D raster image.

#cog, Thibault Simar, 2016

But it’s not necessary to take this approach. Each voxel can be thought of as a point in 3D space, a blob of volume at that location. You can just as easily project the single 3D point into 2D space and then rasterize a pixel at that 2D location (or extend it to a circle or square that covers multiple neighboring pixels).

In fact, this was a trend in the 90s with voxel graphics engines used in video games.

Comanche: Maximum Overkill, NovaLogic, 1992

It was mostly used just for terrain in combination with 3D models for other geometry.

Delta Force, NovaLogic, 1998

Most will mention the game Outcast as the peak of technological advancement in voxel engines at the time.

Outcast, Appeal, 1999

However, by the year 2000, graphics accelerator cards took off. These were specialized pieces of hardware for transforming (projecting) and rasterizing 3D polygons (today we call them graphics processing units or GPUs). Voxel graphic engines were at the time implemented with custom rendering routines on the CPU (central processing unit, which had to also take care of all the rest of the game like input, sound, gameplay and artificial intelligence) and couldn’t catch up with the polygon graphics quality and so voxels died …

… until about ten years later when one game took voxels to a whole new level of popularity.

Minecraft, Mojang, 2009–present

It used the mentioned voxel-is-a-cube (LEGO) approach and the rest is history.

Let’s recap with some mathematical precision.

A pixel is the smallest area unit when dividing 2D space into discrete, usually uniform (equally sized) regions. The width and height of the 2D image is expressed in integer units and therefore each pixel can be addressed by a two-component vector where x and y are both positive integers or zero. That’s what makes the pixel space discreet compared to continuous nature of vector graphics where each coordinate is a real number, represented as closely as possible with floating point numbers.

A voxel is on the other hand the smallest unit of volume when dividing 3D space into discrete regions. The width, height and depth of the 3D volume are also expressed with integers, just like the coordinates of each voxel.

Am I done now? No I’m not done.

Everything I’ve told you so far can be creatively combined into many different visual looks.

These days it’s hard to find a pure 2D engine where pixels need to be individually placed. To draw 2D sprites, the memory that stores the colors for the sprites are directly copied into the memory that stores the colors displayed on the screen (this copying is also know as bit blit or bit BLT, which is short for bit block transfer). The fantasy console PICO-8 is a modern example of this as it pays homage to the good old days when bit blitting was the only way to go.

PICO-8, Lexallofle Games (and respective authors of featured carts), 2014–present

I won’t go into detail of those days. Instead I want to focus on modern approaches that combine pixel art and voxel art with 2D and 3D vector graphics.

See, nowadays most graphic engines work with 3D vectors at the lowest level since that’s how GPUs work. To achieve the look of old pixel art games, a technique called texture mapping needs to be used.

Textures are 2D raster images that get placed (or mapped) onto 3D polygons. This is how we move from untextured, low-poly vector art we’ve seen at the start of the article to textured 3D models (be it with low or high number of polygons). That is how the vast majority of 3D video games (and 3D images in general) are created at their simplest.

For example, this is a high-poly 3D model with a high-res texture:

"Mirror's Edge: Catalyst" Keyart, Per Haagensen, 2016

With smooth polygon shading and texture mapping we don’t even need so many triangles to create nice looking characters. Here is a Low-poly 3D model with a high-res texture:

Low Poly Peon, Mark Henriksen, 2015

When we also switch a high-resolution texture for a low-res version, we get something like this low-poly 3D model with a pixel art texture:

Drift Stage, 2014–present (work in progress)

And this covers all 3D model cases (there’s not much need for a high-poly 3D model with a low-res texture combination).

Onto 2D! When texture mapping is applied to 2D rectangles (images are placed on vector polygons in 2D space) we get the usual 2D games. Even though we can have multiple layers at different distances (resulting in the parallax effect), and a whole bag of special effects like depth-of-field, vignettes and dynamic lighting, everything is pretty much 2D.

Things are pretty straight-forward with high-res textures …

Braid, Number None, 2008

Limbo, Playdead, 2010

… bug get complicated with low-res, pixel art textures.

Similar to how a pixel art texture can be applied to a low-poly 3D model and rendered at high resolution (see Drift Stage above), so can the same be done with 2D polygons. When pixel art images are placed on rotated 2D polygons and rendered at high resolution we get the “big pixel” art style:

Path to the Sky, Johannes ‘Dek’ Märtterer, 2011–present (work in progress)

Compare this to the same concept, but rendered at low resolution so that the size of the sprite pixels matches the size of the display pixels:

Kingdom, Noio & Licorice, 2015

Do you see how the water wheel pixels stay square and aligned horizontally/vertically whereas in Path to the Sky the foliage, bird, and bridge pixels get rotated and transformed.

Kingdom achieves this by rendering the whole game at low-resolution and then enlarging (upscaling) the final image to the display resolution. Path to the Sky on the other hand renders each individual low-resolution sprite directly to a high-resolution display.

I’ve also taken Kingdom’s approach into 3D. When we looked at Drift Stage above, the 3D model was rendered at a high-resolution.

Drift Stage, 2014–present (work in progress)

You can see how each pixel on the car texture gets slightly diagonally rendered onto the rotated car (each big car pixel covers many image pixels).

If we take this approach but render it at low-resolution we get something like this:

Pixel Art Academy tech demo, Matej ‘Retro’ Jan, 2016

This allows us to have complex 3D engine shading because even though the image looks like some sort of 2D pixel art it is actually a 3D scene rendered to low-resolution using pixel art textures.

Pixel Art Academy tech demo (scene view), Matej ‘Retro’ Jan, 2016

Similarly, the character is animated with 2D vector animation techniques. Here’s how it would look like in big pixel style …

Pixel Art Academy animation rig with reference, Matej ‘Retro’ Jan, 2016

… but when it gets rendered at low resolution it appears more like pixel art, similar to Kingdom above.

Pixel Art Academy animation test, Matej ‘Retro’ Jan, 2016

It’s far from lovely hand-crafted, frame-by-frame animations, but holds a certain aesthetic nonetheless, reminiscent of rotoscoped animations of the 90s.

Prince of Persia, Jordan Mechner, 1989

What else do we have?

Similar to my experiments, the lighting can be animated in 3D with a variety of possible looks.

Confederate Express, Maksym Pashanin, 2013–2014 (unreleased)

Pathway, Robotality, 2016 (work in progress)

With Pathway, I highly suspect that they might be using some sort of voxel (volume) information to produce correct shadows. Confederate Express above, on the other hand, mostly just involves a smart use of normal maps (3D information of surface direction stored into a 2D image).

Another example of 3D geometry being used for pixel art is FEZ’s trixels (3d pixels). The are just fancy voxels that get combined into a 16x16x16 trile (3d tile). The concept is the same, except the geometry calculation is a bit more complicated.

FEZ trile with trixels, Polytron, 2007

Trixels make up triles and triles get placed to make a full scene:

FEZ scene, Polytron, 2007

When a FEZ scene is rendered in-game it is seen mostly with a 2D orthogonal projection, which is how they achieve the traditional pixel art look (but allow for FEZ’s trademark view rotation).

FEZ GDC ’09 trailer, Polytron, 2009

Finally, we can also go with pure, discrete voxels. Unlike Minecraft, where the players move continuously through the seemingly discreet world, Lexallofle’s Voxatron only works on a discreet level.

Voxatron, Lexallofle Games, 2010–present (work in progress)

And there you have it.

I’m sure I forgot something, but that’s a long enough answer for a Quora question. I hope you enjoyed reading—congrats on coming all the way to the end—and I hope it gave you a deeper understanding of pixel and voxel graphics as well as some creative ideas of where to take them next.

What is the difference between pixel and voxel?

How can I make 500 daily from India stock market if I only have 10000 to invest?

How can I make 500 daily from India stock market if I only have 10000 to invest? by Abhinash Das

Answer by Abhinash Das:

I am going to write the whole process from opening your Trading account to how to learn stock market fundamental things,please go through the entire post.

Before Beginning You should follow the steps given below.

  1. it is necessary to have a Bank Account and your Pan Card.Bank Account is to transfer money to trading account to trade in stock market and to receive your profits from trading account to Your Bank Account. Besides,your bank account statement will be produced as a address proof for opening your account with online broker LIKE Zerodha.com
  2. If you already have a bank account then visit your bank branch to covert your existing account to 3-in-1 (Demat Trading Saving) account.But I suggest you to open a trading account with online discount brokers because their charges is always very less than the full service brokers i.e Bank’s 3 in 1 Accounts.
  3. So always check the actual brokerages charged by your broker.

Like I said Online Discount Brokers are best . I have got my account on Zerodha.com

Because It gives

This is how you can learn trade stocks by youself

First You want to learn stock market then follow first make a demat account a discount broker ,I use Zerodha.com

I suggest you to open an demat and trading account first before learning the basics.

Follow the below steps to open your Account with Zerodha.com

Step 1 – Visit Account Opening Page Of Zerodha

Step 2- Just gives your contact details on the form shown on the above page.Screenshot below

They Will arrange pick up of the documents(your PAN Copy and Bank Statement) from your home. so you do not need to visit their office.

Within 7 days your Trading and Demat Account with Zerodha will be ready to use .You can start trade or invest for long term.

The following is a screenshot from my Zerodha account.I really a risk adverse investor and trade in very small capital. I trade in Intraday to make only 200–500 .I don’t take too much risk. Since Brokerage is very very less (0.01% or Maximum 20) in Zerodha, I make this much small profit without considering brokerage charges. The brokerage is just 0.01% i.e . if you trade(buy or sell) shares for 10000 rupees ( 100 shares x 100 Rs/Share ) ,Brokerage is just Rs. 1 . only if you trade over 2 lacs rupees of shares ,Brokerage is just 20 rupees

Then go to Zerodha Varsity to learn the basic understanding of stock market,here is a quick preview of the different modules we have lined up for you:

  • Introduction to Stock Markets
  • Technical Analysis
  • Fundamental Analysis
  • Futures Trading
  • Option Theory for Professional Trading
  • Option Strategies
  • Markets and Taxation
  • Currency, Commodity and Interest Rate Futures
  • Risk Management & Trading Philosophy
  • Building Trading Strategies & Systems
  • Financial Modelling for Investment Practice
  • Programming for Traders

Learn one by one starting from he module 1, Finish one module within a week .Also advice you to go through the comments on Zerodha Varsity

No need to go for expensive courses offered by banks and paid online tutorials charging 5,000 rupees to 50,000 rupees for course materials.

Simultaneously trade in small amount ,fund your Zerodha Trading with 1 k to 10K Rupees or any amount you are comfortable with . Then start Intraday trading by taking margin with the Zerodha

So if you have 2,000 rupees then you can borrow rest amount from the Zerodha Discount Broker and buy stocks worth 20,000 rupees.

Unless if start with the real trading you can not understand the stock market practically.

I am also a beginner like you and have started just few weeks before. you can follow me on Quora and check my questions I asked here ,all the questions are based on basic understanding of concepts of stock market. There are some awesome answers I get to my questions ,Thanks Quorans !

Take the first step then Eventually you will get very good at trading and it is a skill like any other skills you should have. Believe me it help you lot if you put some effort learning the basics then invest or trade. There are many online advisory firms and they give long term investment calls,intraday calls ,Future option calls. I advice not to go for future derivative products which may give you high return in a day because of buying or selling in lots(large number of shares). so a small 1 or 2 Rs. change in stock price can give you Rs.10000 or Rs.100000 depending on lot size. Starting with future trading is very much risky for a newbie who does not know what he is doing or not sure of future price movement of the stock. Take small steps in educating yourself in stock market.

I am posting a live screenshot from my trading panel .check the below picture

​See , In the above screenshot

Product : MIS – Margin Intraday Squareoff

Stock Name : SUNPHARMA

Qty : 100 only

Avg Price (Buy Price) : 781.02

LTP : Last Traded Price

P&L : Profit/Loss : +123 profit

Later Learn Technical Analysis and Algorithm trading on Zerodha Varsity. Then You will find yourself with your own developed algorithm and strategy in few weeks.

Say,For Example You have only 1,000 rupees in cash in your bank account and you transfer it to your Zerodha trading account to trade and on Zerodha ,you can buy 100 shares of company ‘X’ in 100 rupees/share (but you have only 2 k and your are taking leverage/loan ).You wait for 10–15 minutes ,The Stock price might change from 100/share to 105/share (5% change in price).Now see You have your 500 rupees for the day. Sell/Square off/Exit your existing position(Buy/Sell) .Next day transfer your Rs,2500 to your bank saving account. This is how you can 500 in stock market.

Take the first step then Eventually you will become a pro at trading after few weeks of constant learning and doing trades of different stocks.

Happy learning !!

How can I make 500 daily from India stock market if I only have 10000 to invest?

What are some of the most mind-blowing facts?

What are some of the most mind-blowing facts? by Hien Lam

Answer by Hien Lam:

I think it’s mind-blowing that these two lines are the same length.

Go ahead and measure for yourself but they are the same length.

Why does the vertical line look so much longer?

This mind trick is known as the Vertical-Horizontal Illusion.

It is the tendency for observers to overestimate the length of a vertical line relative to a horizontal line of the same length.

This illusion actually plays an important role in your drinking habits.

When you pour a drink, you usually base your decision on when to stop pouring based on the height of the liquid in the glass. You stop pouring a drink when you think the glass is full.

The problem is, you end up ignoring the width of the glass completely.

Short, wide glasses give the illusion of containing less liquid. Because of this, you end up pouring more liquid – on average, 30% more than you would with a tall, skinny glass.

So use tall skinny glasses instead of short wide ones, and you can change your drinking behavior without really changing anything at all.

It’s known as the Delboeuf Illusion.

Delboeuf was a 19th-century Belgian philosopher, and he discovered if you surround two identical circles with different amounts of “white space,” people think they’re looking at two different circles.

The more “white space” around the circle, the smaller the circle appears.

How can you use the Delboeuf Illusion to eat less?

If you put food on a small plate, your mind will tell you that you are eating a large portion and you’ll stop adding. That visual cue will trick your brain into thinking it’s had enough to eat.

However, when you use a large plate, you have to add a lot of food on it to make it look full. If your brain thinks you’re eating less, the more likely it’ll be to want a second serving.

Using the illusion, you can see that the plate on the left looks fuller than the one on the right.

And it’s why the bowl of cereal on the left below looks less full than the one on the right. And that’s why the small plate feels fuller and more filling.

A study shows that eating from a 10-inch plate instead of a 12–inch one cuts your calories by 22%! That means this small change could result in an estimated 10 pounds in weight loss over the course of one year!

It is easier to change your food environment than to change your mind.

– Brian Wansink

2 mind-blowing facts about illusions that either hurt or help your eating and drinking behavior.

Use this information wisely!

If you want to learn more about habit change, mind trick, and hacks to create a life you'll love,

You can also get my latest ebook about the 10 most common habit mistakes holding you back for FREE.

What are some of the most mind-blowing facts?

What is the most dangerous substance in the world?

What is the most dangerous substance in the world? by @franklinveaux

Answer by Franklin Veaux:

Difficult question. I’d say it’s a tossup between chlorine trifluoride, dioxygen difluoride, and dimethylmercury.

Chlorine trifluoride is hideously, insanely, exuberantly reactive stuff. It will cause almost anything you can think of to burst into flame on contact. Steel, ice, asbestos, sand, anything. About the only material you can store it in is copper, because you get a thin layer of copper fluoride on the surface and it won’t react any more than that. Be careful, though! Handle it wrong and it’ll change its mind about playing nice in copper.

Oh, and the byproducts of it burning on contact with—well, anything, really—are chlorine gas and hot hydrofluoric acid. Fun!

I think it can be ruled out of the running for Most Dangerous Substance, though, because it’s actually used in industry. The semiconductor industry uses it to clean circuit boards.

As exuberantly reactive as chlorine trifluoride is, dioxygen difluoride is worse. It will not only burn vigorously on contact with just about anything you can name, it will do so even at absurdly low temperatures, like going on liquid nitrogen temperatures. It’s a molecule that really really really really doesn’t want to be a molecule, and will without provocation dissociate with vigor, yielding rather a lot of excess energy in the process.

I also rule it out of the #1 spot because no more than a handful of molecules of it have ever existed at any one time. It’s not something you can cart around. It’s not something you’ll ever be exposed to, unless you’re one of maybe two people who’s ever synthesized it, and it’s not something you’ll ever have enough of to kill you because you just can’t keep the stuff around.

If you want pure evil incarnate, the kind of substance that nightmares are made of, look no further than dimethylmercury. The existence of this stuff is incompatible with the idea of a benevolent creator who loves his creation.

Dimethylmercury is an organomercury compound that at room temperature is a clear liquid that looks like water. But understanding its properties will give you nightmares for weeks.

It’s not explosive. It doesn’t spontaneously burst into flame. It doesn’t do anything dramatic. It just sits there.


Inhale just a little tiny bit of it or let a tiny drop of it fall on your skin and you’re done. That’s it. Game over.

Oh, but it’s not a quick death, oh my no. You’re dead, and nothing can save you, but it will take months for you to die. And during those months, it’s in your brain, destroying the myelin sheath around your neurons, slowly causing your brain to disintegrate. You’ll die very slowly, in agony, as your mind goes to pieces.

And it gets worse. It will pass right through materials like latex. Researchers have died handling it in a fume hood and glove box just by spilling a drop of it on their gloves.

As far as I know, nobody will work with it any more. It’s just too damn dangerous. People make chlorine trifluoride in industrial quantities, you can buy it from chemical supply houses, but nobody, and I mean nobody, wants to work with dimethylmercury.

What is the most dangerous substance in the world?